Rendering worlds that push the boundaries of storytelling.

Meduzarts Animation Studio* specializes in the creation of TV series and films aimed at young adults who seek a distinctive and fascinating creative experience. Since 2011, Meduzarts has been a part of the Digital Dimension Entertainment Group, a Quebec based company located in the vibrant city of Montreal.

*Meduzarts is the winner of six Emmy® Awards and four Visual Effects Society Awards.

The Team

 
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Louis-Simon Ménard | President & CEO

It was at the age of 16, when he registered his first company, that Louis-Simon understood that he could turn ideas into projects. A long and diverse career was waiting for him as he launched and invested in many companies since that time. In the last 26 years as an entrepreneur and private investor, Louis-Simon participated in the creation of several startups and invested in several companies and funds through his family holding, some of which became public or sold to larger companies the like Apple. In 2007, he co-founded the Mobilys Foundation, an organization whose approach caught the eye of Steve Wozniak as well as the Bill and Melinda Gates Foundation. Using social media in ways never seen before by a foundation and with the goal of minimizing funding and maximizing results through the use of technology, Mobilys set out to help to solve Quebec’s school dropout rate. Patiently determined to challenge the status quo and revolutionize the entertainment industry in its own way, he acquired the VFX studio Digital Dimension in 2007 and 3 years later acquired Meduzarts, a studio then specialized in marketing AAA games. Since that time, Louis-Simon has worked with companies le likes of Intel, Microsoft, Sony, Disney, Hasbro, Electronic Arts, Ubisoft, Activision, Blizzard, Lucas Arts, Universal, FOX and many others. Louis-Simon and his family are currently the sole owners of the Digital Dimension Entertainment Group and acts as its President, CEO and Executive Producer.


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Fred Faubert | CCO

A creative and business mind with over 20 years of experience in the video game, animation, and the toy industry sectors. Fred, formerly Founder, President and Chief Creative Officer of mobile game company Hibernum, was leading and influencing all of the creative, artistic and R&D aspects of the studio. He built Hibernum from a one-person start-up in his apartment to a 160 people company who entertained more than 75 million players worldwide. Fred’s rich expertise and key learnings take their roots in various creative industries which lead him to bring a fresh perspective and new approach to create, develop and push original IP’s at DDEG. Fred has been honing his creativity, artistic and business skills collaborating with high-profile partners such as Cartoon Network, Disney, Eidos, EA Mobile, Konami, Lego, Ubisoft, Megabloks, Mattel, Warner Bros and more.


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Marc Bourbonnais | COO

As an aspiring digital artist, technical enthusiast, CGI instructor or as a studio manager, Marc has applied himself to numerous aspects of 3D animation and visual effects productions over the past 20 years. His structured approach to production challenges made him an experienced problem-solver and pipeline expert for demanding productions.

At the start of his career as a 3D artist and later as a senior technical artist at Hybride, he helped develop post-production pipelines to bring forward intricate visual effects, early stereoscopic workflows and high-volume deliveries on many feature films. Always eager to share knowledge and promote good practices in the industry, Marc participated in numerous conferences and lectures as a guest speaker around the globe. Putting his focus and creative energy on reshaping business practices in the animation industry.


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Martin Walker | CTO

Martin is a seasoned media and entertainment technology executive with over 25 years of rich history specializing in interactive media and games, acquired during his tenure at Matrox, Softimage and Behaviour Interactive. He has been a key player in building tools for video productions including special effects and 3D computer graphics. His venture in the gaming industry has evolved into the creation of several generations of multiplatform game engines and the elaboration of optimized production pipelines to unleash the creative power of artists, designers and programmers. 

In his role as Chief Technology Officer, he ensures that DDEG continues to remain at the forefront of technology trends in CG animation productions and pushing the boundaries of real-time rendering pipelines.


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André Lavoie | Creative Director

Born in Canada, André Lavoie began his career as a freelance designer for agencies and clients such as BOS and Cirque du Soleil. In 2012 André took the seat of artistic director at Digital Dimension and Meduzarts. 

André is an accomplished artist and manager focused on the end result. With over 15 years of experience in entertainment and design and with a deep knowledge of image composition, illustration and storytelling content creation, André questions every detail and its relevance. 

In 2016, Andre acted as Artistic Director on NBCUniversal's animated television series Zafari (the first series to be created with a real-time engine) where he was responsible for achieving the visual style and designs of over 20 characters. He now acts as Creative Director and oversees the artistic development of intellectual properties with an infectious passion for innovative and unique ideas and design. He designs things with a focus on storytelling. During his creative process of new properties, he is already thinking of ideas for games, TV series, toys and even comics that will enrich their worlds, thanks to his 360 approach. André is not just a simple participant, when he embarks on a project, he’s in for the win and nothing else. 


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Our Clients