Rendering worlds that will push the boundaries of storytelling.
We are an animation studio specialized in the creation of TV series and feature films aimed to young adults in search of edgy and iconic stories and experiences. Solution-seekers, we rely on our craftmanship, innovative techniques, thinking-outside-the-box approach and distinctive talent to make stunning animations that will simply blow your mind.
ESTABLISHED IN MONTREAL SINCE
MEDUZARTS INITIAL MANDATE
FIRST ANIMATION PROJECT
Fallout 3 in 2006
JOINED DIGITAL DIMENSION ENTERTAINMENT GROUP
MEDUZARTS WORKED ON
Over 75 titles
CEO & Executive Producer
I t was at the age of 16 that Louis-Simon understood that he could turn ideas into projects. A long, diverse career was waiting for him as he launched Trilogy Studio, his first graphic design company. A few years later, he became interested in information and web technologies and created Medfram Corp. In 2007, he became co-owner of Digital Dimension and 3 years later he acquired shares in Muvbox, a fast-food restaurant specializing in "street food". Following his epicurean side, he co-founded the same year Echo & Co, a little box of rustic lifestyle. He is currently CEO of Digital Dimension and serves on the boards of two non-profit organizations working to prevent school dropouts: Mobilys, a foundation he cofounded that aims to raise awareness about the importance of education, and Toujours Ensemble, which offers support to troubled youth in the Montreal area.
Chief Creative Officer
A creative and business mind with 20+ years of experience in video games, animation, and the toy industry. Fred, Formerly founder, President and Chief Creative Officer of Hibernum, was leading and influencing all the creative, artistic and research and development aspects of the studio. At Hibernum, he built the studio from a one-person start-up in his apartment to 160 people while entertaining more than 75M players around the world. . Fred’s rich expertise and key learnings take its roots in various creative industries; video games, animation, toys, advertising, and interactive content design, which lead him to bring a fresh perspective and new approach to create, develop and push original IP for entertainment and kid market. Fred has been honing his creativity, artistic and business skills collaborating with high-profile partners such as Cartoon Network, Disney, Eidos, EA Mobile, Konami, Lego, Ubisoft, Megabloks, Mattel, Warner Bros and more.
V.P. BUSINESS DEVELOPMENT
F rançois comes from a family of media professionals. Since graduating from communications studies he has dedicated his professional life in a variety of capacities to the entertainment industry from his native Montreal, to Paris and Los Angeles. Animation, visual effects, post-production, broadcast, he has a solid grasp on the full spectrum of digital arts and media. With a passion for people, creativity and technology, he is best known as an energetic team player who listens, worships client trust and always delivers excellence. Recent collaborations have received the highest honours in their class at the Academy Awards, Bafta and the Canadian Screen Awards.
A s an aspiring digital artist, technical enthusiast, CGI instructor or as a studio manager, Marc has applied himself to numerous aspects of 3D animation and visual effects productions over the past 20 years. His structured approach to production challenges made him an experienced problem-solver and pipeline expert for demanding productions. At the start of his career as a 3D artist and later as a senior technical artist at Hybride, he helped develop post-production pipelines to bring forward intricate visual effects, early stereoscopic workflows and high-volume deliveries on many feature films. Always eager to share knowledge and promote good practices in the industry, Marc participated in numerous conferences and lectures as a guest speaker around the globe. Putting his focus and creative energy on reshaping business practices in the animation industry, he joined the Saturday Animation Studio team in 2015.
C umulating more than 25 years in the world of finance and administration, Marc has made his classes with big names such as V (formerly TQS), Union des Artistes (UDA), Gestion FÉRIQUE and Oasis Animation. His career has allowed him to become a reference in his field. Team player and excellent negotiator, Marc knows how to count on his versatility and dynamism to develop a solid vision and effective business strategies. His interest in everything related to the creative field will make him a great ally to find new sources of funding adapted to the development of our studio.
Director - Executive Producer
C uriosity, love of arts in general and a thirst for learning have steered Julie towards film and animated series early in her career. She first started working for a distribution film company, where she developed an interest in film making which ignited the spark that has driven her career for the last 25 years. Her passion for the medium and the people she worked with gave her the motivation to go from production assistant for 2D animated series to Senior VFX Producer for high-end films. She then worked with some of the greatest film Directors, such as Robert Zemeckis and Tim Burton while working in collaboration with great artists and production teams along the way. After several years working in Visual Effects she came back to her first love… Animation!
W ith 30 years of experience, Martin arrives with an impressive baggage that he has built at Matrox and Softimage before working for more than 10 years at Behaviour Interactive as CTO, then several years for the creative agency FUEL/SCS in the same function. Through his career in the media and entertainment world, Mr. Walker has become a specialized leader in interactive technologies. His synthesis mind allows him to adapt quickly to new technologies and his strategic thinking allows him to align technological trends with the priorities of the companies he works for. His motivation and communication skills will help him, without a shadow of a doubt, to implement and execute innovative strategies.
A ndré Lavoie enjoys looking at the world differently. His work involves day dreaming, elevating the casual “what if” into to a potent art asset, and a burning passion for clever and meaningful ideas. He's working on a super-secret project, codenamed "Godspeed". He designs things through the lens of storytelling, outlines game & tv series ideas, structure elements of new intellectual properties, illustrates its populating characters. He lives in the greater Montreal region, but also somewhere between dream and reality, hello.
J ulien was born in 1985 at Lausanne, in Switzerland. Since his youngest age, he was interested in art, technology, and anything that would exercise his imagination, such a pencil and a piece of paper. At first, Julien studied in Switzerland as a Graphic and Multimedia Designer, but he was mostly interested in cinema and drawing, so he made a move to Paris and attended the animation school at Gobelins. He graduated in 2011. Since graduation Julien has specialized in character design and visual development and has had the chance to contribute his ideas on some great projects, working with very talented people!